Studio built on curiosity and perseverance.
Nimbus Games began with mobile projects in 2016 and grew into a multidisciplinary studio of 30 people. Every project has added something to the way we build systems, shape atmosphere and carry an idea through production.
The work belongs to everyone who touches it.
Game design, engineering, art, animation, production and quality assurance sit close to one another. The strongest work emerges when the people closest to the problem can solve it together.
This is where the worlds begin.
Malaysian identity is not just a decoration. It lives in spaces, memories, cadence, rhythms and details—in the things that feel ordinary to the people who know them and specific to everyone else.
At a glance
- Unreal Engine primary, with Unity and Godot capabilities
- PC, PlayStation 4/5, Xbox and Nintendo Switch
- iOS, Android, HTML5/WebGL and VR hardware
- Based in Kuala Lumpur and working worldwide
