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Level Designer

You instinctively read spaces as paths, choices and reveals—and love watching a player find the route, scare or secret you carefully staged.

You might love this role if…

You instinctively read spaces as paths, choices and reveals—and love watching a player find the route, scare or secret you carefully staged.

Responsibilities

  • Block out levels and encounter flows
  • Guide pacing, navigation, challenge and discovery
  • Playtest, iterate and communicate environment needs

What we expect

  • A playable blockout or level-design portfolio
  • Spatial thinking and attention to player readability
  • Willingness to rebuild an idea after testing

How to apply

Send your CV, portfolio or relevant work samples, availability and the role you are applying for to our careers channel.